Patch Notes
- by:
Max.

It’s all about systems
This is the first time we’re releasing our internal patch note documents, and we’re planning to share all patch notes from now on.
Up to this point, we were busy implementing systems. Things like:
Implementing Gameplay Ability System
Core item systems and modular Inventory
Core Interaction system
Events and Event Director
Zoning and spatial activity mapping
Level Design -> layout the basics of the first Map.
And of course we also needed to test them in both single player and multiplayer environments.
As I’m writing this note, we’re planning the v0.1.0 which is the beginning of a series of updates leading up to our first playable prototype.
Cheers!


